(r55893) - Fix #34908: compressed DDS files did not display properly when their mipmap levels did not go down to 1x1 image size. (r55746) - Fix #34903: Lock Camera to View allows Numpad orbit, but not Numpad pan. (r55730) - Fix #34825: Transparent background of Empty Images clips objects behind them away when Empty is not selected. ![]() (r55251) - Fix #34711: matcap option not showing when switching from cycles material/rendered draw mode to blender internal. Bug Fixes: - 3D View - Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers. Addons: - New addons are the node efficiency tools and VRML2 export. ![]() 3D Printing Toolset: - An addon to help with 3d printing is now bundled as well as a new ruler tool and mesh-analysis display attributes such as thickness, sharp-areas and distortion. Better support for UTF-8 text in the text and console editors, and various improvements to other editors. Faster image display in the image and movie clip editors. Usability and Tools: - New mesh modeling tools: Individual Face Inset, Poke Face and Knife Project. Pinning is supported as well in the node editor to disable context switching. Multiple node editor windows can be used independently. Node Editor: - Node Groups editing is less cluttered and more consistent with other nodes. This allows the creation of entire new node systems for addons, external render engines and the like. Nodes can be defined and registered in python scripts like other UI classes. Python Nodes: - The API now supports custom node types. Also border rendering and cropping are finally working as expected. Compositing Nodes: - Added border for compositor viewer node, which restricts what is to be composited for faster previews. In addition the tripod solver is finally fixed and has become usable for longer footage. Motion Tracker: - Camera and object motion solver motion are much more accurate and faster because the Ceres library is used now for the bundle adjustment step. The OSL shading system received performance improvements as well. Minimum pixel width was added to hair rendering and several performance improvements have been made, to render scenes without hair or motion blur faster. ![]() Cycles Rendering: - A Subsurface Scattering shader is now available, to create materials such as Wax, Marble or Skin. Many improvements and bug fixes have also been made. Brush angle control, better brush overlays, separate texture control for alpha and a brand new stencil mapping mode with direct mouse control have been implemented. Paint System Improvements: - The stroke system and brush texture access has been unified and as a result there are many more tools now shared across paint modes. Freestyle expands Blender's rendering capabilities on the basis of geometry-based visualization solutions specifically geared to 2D-like computer graphics. Examples of Freestyle use cases include cartoon rendering, architectural visualization, technical drawing, blue prints, and computer-generated sketches. The resulting line art can be combined with other render components (e.g., render passes from the Blender Internal renderer and Cycles) through render layers and the compositor. Generated lines can be stylized by a variety of stylization options for tweaking line color, alpha transparency, line thickness, and line geometry. Originally developed as a stand-alone program in an academic research project, Freestyle provides artists with a new tool set for generating 2D line drawing out of a given 3D scene prepared with Blender. ![]() Freestyle Line Rendering Engine: - Freestyle is a new non-photorealistic (NPR) rendering engine integrated into Blender.
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